![]() ![]() * So we see the whole plan and point of the game is to put an attack on the king (directly or indirectly ie queenside play first)īut then the stalemate rule comes along (*just when your about to do that*) and says: * If you cannot move, you are powerless, without options, restricted, oppressed and dominated and violating the spirit of the "you must move and not pass your move" rule. (why is this the case? We will come back to this in the 2nd part of this write-up) This is like a lawyer agruing for silly legal technicalities to get his defendent off the hook, when everyone knows the logical outcome of the courtcase. (ie the clock of the player who cant move will run out because he cant move!)ģ) It is illegal to *move* into check (ie even though the enemy king is all surrounded in all out attack, he cant be killed *because* he cant "legally" step into check). If a player cannot legally move, we should "fall back" on the clock to decide who wins. why do we not punish the stalemated player by also "forcing him to "move"".Ģ) The clock in chess is the "life span of the king!" Chess is all about whos king dies FIRST. So then when you cant move (which means you are "passing/not fullfilling" your move) why should that be rewarded with 1/2 a point ? If we punish people in bad positions by forcing them to move. Even if it will mean "suicide" you *must move* if you *can*. * Contradictory and obscure nature of the current rulesġ) You must *move* when it is your turn (you cannot "pass" your move). (Ill leave it to you to do research on it if your interested in it) * Stalemate used to be a win, until it was changed to be a draw. So then, firstly lets look at why we should abolish stalemate? We "Anti-Stalematers" would like you "Pro-Stalematers" to consider a few arguements for why the stalemate rule should be abolished.Īnd then we will provide a simple, elegant alternative solution. Simply put "Stalemate" in chess occurs: "when a player, whos turn it is to move, has no legal moves left to make. ![]()
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